Before we get started, a reminder of who has whom:
Sierra was voted out last week. Ricky has chosen Sam as his
Lifeline.
|
Jay |
Andy |
|
|
Ricky |
|
Sam |
|
Kristyn |
Genevieve |
|
|
Dalphyne |
Sue |
|
|
Marissa |
Teeny |
|
|
Carol |
Sol |
|
|
Scott |
Kyle |
|
|
Jen |
Gabe |
Lifelines:
Rachel, Caroline
Second, 5 bonus points to Jay for knowing that it was Megamind who taught us that the difference between being a villain and a supervillain is....PRESENTATION!
We pick back up following Gata Queen Sierra’s ouster. Her #1, Sam, is devastated. His relationship
with Andy is toast. Rachel played her shot in the dark for the sole purpose of
gauging reaction to see if she needed to play her idol. Brilliant play! They both see themselves as
free agents.
Flipping gives Andy as much joy as blindsiding Anika did.
It’s always better to flip early than late!
He convinces Sam that he spent capital to save him over Sierra, bringing
Sam back into his fold. This is the best redemption story since Emily! (1 point for “Mention ‘in this game’”
[Andy] to Jay!). He also apologizes to Rachel, who’s not upset – Sierra
would’ve targeted Andy anyway. These two
have mostly orbited each other, she thinks, and when he names Kyle as a target,
she says Sue and Carolin would be on board (1 point for “Mention ‘in this
game’” [Rachel] to no one!).
Teeny also apologizes to Sam, saying Tuku forced her to
split Sierra/Sam duo. They both mouth
words about wanting Tuku gone, but do they believe? I doubt it. Finally, Sol
and Genevieve see Gabe as a player and are unsure where he’s targeting, meaning
he’s become a target too.
Treemail announces the next challenge – they have to break
into pairs. Andy is surprised when Sam
wants him for a partner, as is Gabe when Kyle approaches him – but Kyle only
wants Gabe so he can beat him head-to-head.
Be careful what you wish for, guy!
Pairs:
Andy/Sam, Kyle/Gabe, Sue/Genevieve, Rachel/Caroline,
Sol/Teeny
There are three stages to the challenge. The first three (3)
groups to finish Stage 1 advance to Stage 2.
The first two (2) groups to finish Stage 2 advance to the final stage,
competing for individual immunity. All
four finalists win reward (scored as “Win tribe reward”).
In the first stage, they have to crawl through a sand filled
tunnel that’s a serious tight squeeze to get a step-puzzle piece then race to
dig up a 2nd step.
The tunnel looks awful, and Teeny complains that her butt
isn’t teeny enough to fit. No, really.
She said that. Gabe/Kyle make short work
of Stage 1 and move on. Sam/Andy destroy
the bag holding the 2nd step without getting the step itself. It’s
on them to fix, Jeff says. But they
can’t do it fast enough. Sol/Teeny and
Sue/Genevieve move on to stage 2.
Sam/Andy and Rachel/Caroline lose their vote….for now.
In Stage 2, they have to solve a step-puzzle, climb the
steps and cross a balance beam.
Sue/Genevieve finish the puzzle first but Sol/Teeny are right behind.
Teeny blasts across the beam, but Sol takes two tries. As they’re finishing, Kyle and Gabe finish
the puzzle and BLAST across the beam leaving Genevieve in the dust.
The Stage 3 puzzle looks awful
They all pass the first and 2nd footholds. Sol
and Teeny both drop at the 3rd foothold leaving Kyle right where he
wanted to be: In a showdown with Gabe. Jeff wants some conversation, but Gabe needs
to focus and wants nothing to do with it. He’s nicer than I would be about
it! Can Kyle win his 4th straight
individual immunity? He thinks he needs
to…but he can’t hold out any longer! He
drops! (8 points for “Win individual immunity” [Gabe] to Jen!), (3 points
each for “Win Tribe Reward” [Gabe], [Teeny], [Sol], [Kyle] to Jen, Carol,
Marissa and me!), finally (3 points for “Go on a journey” [Sam], [Andy],
[Caroline], [Rachel] to Ricky, Jay, and no one else!)
Back at reward, Kyle is concerned for his own skin as not
being immune, after winning three (3) straight comps, paints a huge target on
him (1 point for “Mention ‘in this game’” [Kyle] to me!). Gabe moans and
drools over the first real food he’s had in two weeks, while Sol burps enough
to gross out Teeny. Talking strategy, Sol wants “not Sol”, and Teeny wants
Sam. Sol thinks Genevieve will be on
board and will bring Sue with her.
Left alone as the others are on reward or journey, Genevieve
and Sue talk strategy. Genevieve says Sol wants Gabe out, and while Sue hasn’t
forgiven Kyle for writing her name down, she will go after Sol since Gabe is
her #1 ally. Genevieve felt it was only
a matter of time before she went after Sol. (1 point for “Mention ‘in this
game’” [Genevieve] to Kristyn!).
As the reward bearers return, Sol “tells” the two women the reward
bearers decided on Sam as the vote.
Everyone nods in assent, but do they really believe? Sue gets Gabe on
board, and Kyle follows along. They just need Caroline to come back from the
journey with her vote…
At the journey, Sam feels vulnerable but feels a bit better
when he finds out 3/4 of them will get their vote back. (1 point for “Mention ‘in this game’”
[Sam] to Ricky!) but Andy doesn’t see the upcoming challenge as anything
other than nightmare fuel (5 points for “Say the title of the episode”
[Andy] to Jay!). They have to build
a house of metal cards, and the loser is whoever’s turn it is when the tower
falls. I could not do this.
There’s a lot of gamesmanship on where they place their
cards, making it difficult for the next person but hey…1/3 of the game is
“Outplay”, right? Eventually, it’s
Caroline who drops meaning she loses her vote.
They all think Kyle is THE threat, and so sail back to camp with his
name.
The reward winners + Sue/Genevieve’s plan is simple: Vote
Sol. They want to bring Rachel in to replace Caroline’s vote and let her decide
to tell Sam or not. She doesn’t tell him outright, but confirms it when Sam
guesses Sol.
And then the chaos starts.
Sam tells Sol. Sol
tries to convince Genevieve, Teeny and Andy to go for Sue. (1 point for “Mention ‘in this game’”
[Teeny] to Marissa!). Sam tries to enlist Andy, but he’s reveling in the
chaos. As he’s become the embodiment of chaos in the game, Andy’s new nickname
shall be “The Joker”
Sol goes to Genevieve, who sees her carefully laid plan slip
away, and they flip to Kyle. Rachel
laments that she should never have told Sam.
Indeed. The chaos lasts all the
way until sunset, and they leave for tribal without having any sort of
consensus. This is going to be messy.
At tribal, lone juror Sierra enters with extra salt. She
hasn’t forgiven yet. Jeff’s asking questions but the side conversations are
where the action’s happening. Sol/Genevieve, Teeny/Sam, Sam/Joker, Joker/Gabe
all break into hushed whispers while Genevieve notes that good players can
decipher information from noise and understand how to apply it. Caroline thinks chaos benefits people in bad spots
and doesn’t see herself benefiting from it. That’s telling, no? Finally, Kyle
motioning to all the side conversations, mentions how the game is happening
right now. What he fails to mention is
that he’s not part of them. It’s chaos.
Finally, Jeff calls them to order and it’s time to vote. In the end, chaos did not help the person on the bottom. They eventually land on the same plan they started with – Sol is voted out becoming Juror #2. (8 points for “Received vote against” [Sol] to Carol!), (1 point for “Received vote against” [Sue] to Dalphyne!), (-2 points for “The tribe has spoken” [Sol] against Carol!) and (2 points for “Jury member” to Carol!)
So what does chaos mean for our scores? Coming into the night, we had a 3-way tie for first between Jay, Kristyn and Ricky. Exiting the night, Jay has claimed sole possession of first place, thanks to the Joker naming the episode. Ricky moves into 2nd thanks to Sam’s journey while Kristyn drops to 3rd place. Dalphyne and Marissa remain in 4th and 5th, respectively, but are a small shout away from 2nd. On the strength of Sol’s departure, Carol jumps past me into 6th but I remain in 7th ahead of last-place Jen!
- Jay 137
- Ricky 128
- Kristyn 124
- Dalphyne 117
- Marissa 113
- Carol 99
- Scott 93
- Jen 77







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